{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class CinemachineCore | Cinemachine | 2.3.5-preview.3
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    Class CinemachineCore

    A singleton that manages complete lists of CinemachineBrain and, Cinemachine Virtual Cameras, and the priority queue. Provides services to keeping track of whether Cinemachine Virtual Cameras have been updated each frame.

    상속
    object
    CinemachineCore
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    네임스페이스: Cinemachine
    어셈블리: solution.dll
    구문
    public sealed class CinemachineCore

    필드

    이름 설명
    CameraUpdatedEvent

    This event will fire after a brain updates its Camera

    GetBlendOverride

    Delegate for overriding a blend that is about to be applied to a transition. A handler can either return the default blend, or a new blend specific to current conditions.

    GetInputAxis

    Delegate for overriding Unity's default input system. If you set this, then your delegate will be called instead of System.Input.GetAxis(axisName) whenever in-game user input is needed.

    kStreamingVersion

    Data version string. Used to upgrade from legacy projects

    kVersionString

    Human-readable Cinemachine Version

    sShowHiddenObjects

    If true, show hidden Cinemachine objects, to make manual script mapping possible.

    프로퍼티

    이름 설명
    BrainCount

    Access the array of active CinemachineBrains in the scene

    Instance

    Get the singleton instance

    VirtualCameraCount

    List of all active Cinemachine Virtual Cameras for all brains. This list is kept sorted by priority.

    메서드

    이름 설명
    FindPotentialTargetBrain(CinemachineVirtualCameraBase)

    Try to find a CinemachineBrain to associate with a Cinemachine Virtual Camera. The first CinemachineBrain in which this Cinemachine Virtual Camera is live will be used. If none, then the first active CinemachineBrain with the correct layer filter will be used. Brains with OutputCamera == null will not be returned. Final result may be null.

    GenerateCameraActivationEvent(ICinemachineCamera, ICinemachineCamera)

    Signal that the virtual has been activated. If the camera is live, then all CinemachineBrains that are showing it will send an activation event.

    GenerateCameraCutEvent(ICinemachineCamera)

    Signal that the virtual camera's content is discontinuous WRT the previous frame. If the camera is live, then all CinemachineBrains that are showing it will send a cut event.

    GetActiveBrain(int)

    Access the array of active CinemachineBrains in the scene without gebnerating garbage

    GetVirtualCamera(int)

    Access the array of active ICinemachineCamera in the scene without gebnerating garbage

    IsLive(ICinemachineCamera)

    Is this virtual camera currently actively controlling any Camera?

    문서 개요
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