Namespace UnityEditor.AddressableAssets.Settings.GroupSchemas
클래스
BundledAssetGroupSchema
Schema used for bundled asset groups.
ContentUpdateGroupSchema
Schema for content updates.
PlayerDataGroupSchema
Schema for the player data asset group
열거형
BundledAssetGroupSchema.AssetNamingMode
Options for internal id of assets in bundles.
BundledAssetGroupSchema.BundleCompressionMode
Options for compressing bundles in this group.
BundledAssetGroupSchema.BundleInternalIdMode
Defines how internal bundles are named. This is used for both caching and for inter-bundle dependecies. If possible, GroupGuidProjectIdHash should be used as it is stable and unique between projects.
BundledAssetGroupSchema.BundleNamingStyle
Used to determine how the final bundle name should look.
BundledAssetGroupSchema.BundlePackingMode
Defines how bundles are created.
BundledAssetGroupSchema.CacheClearBehavior
Behavior for clearing old bundles from the cache.