Enum BundledAssetGroupSchema.AssetNamingMode
Options for internal id of assets in bundles.
네임스페이스: UnityEditor.AddressableAssets.Settings.GroupSchemas
어셈블리: solution.dll
구문
public enum BundledAssetGroupSchema.AssetNamingMode
필드
이름 | 설명 |
---|---|
Dynamic | This method attempts to use the smallest identifier for internal asset ids. For asset bundles with very few items, this can save a significant amount of space in the content catalog. |
Filename | Use to identify assets by their filename only. There is a risk of collisions when assets in different folders have the same filename. |
FullPath | Use to identify assets by their full path. |
GUID | Use to identify assets by their asset guid. This will save space over using the full path and will be stable if assets move in the project. |