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    Class AddressablesPlayModeBuildResult

    Build result for entering play mode in the editor.

    상속
    object
    AddressableAssetBuildResult
    AddressablesPlayModeBuildResult
    구현
    IDataBuilderResult
    상속된 멤버
    AddressableAssetBuildResult.Duration
    AddressableAssetBuildResult.LocationCount
    AddressableAssetBuildResult.Error
    AddressableAssetBuildResult.OutputPath
    AddressableAssetBuildResult.FileRegistry
    AddressableAssetBuildResult.CreateResult<TResult>(string, int, string)
    AddressableAssetBuildResult.CreateResult<TResult>()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build
    어셈블리: solution.dll
    구문
    [Serializable]
    public class AddressablesPlayModeBuildResult : AddressableAssetBuildResult, IDataBuilderResult

    구현

    IDataBuilderResult
    문서 개요
    맨 위로
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