Class AddressableAssetBuildResult
Contains information about the status of the build.
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Build
어셈블리: solution.dll
구문
public class AddressableAssetBuildResult : IDataBuilderResult
프로퍼티
이름 | 설명 |
---|---|
Duration | Duration of build, in seconds. |
Error | Error that caused the build to fail. |
FileRegistry | Registry of files created during the build |
LocationCount | The number of addressable assets contained in the build. |
OutputPath | Path of runtime settings file |
메서드
이름 | 설명 |
---|---|
CreateResult<TResult>() | Helper method to create the desired result of a data builder. This should always be used to create the build result with additional details added as needed. The Result.Duration should always be set at the end of the build script in the non-error scenario. Other results should be set as available. |
CreateResult<TResult>(string, int, string) | Helper method to create the desired result of a data builder. This should always be used to create the build result with additional details added as needed. The Result.Duration should always be set at the end of the build script in the non-error scenario. |