| 
                       | 
                      Description | 
                    
                  
      | bubbles | 
 Returns whether this event type bubbles up in the event propagation path.
  | 
      | currentTarget | 
 The current target of the event. This is the VisualElement, in the propagation path, for which event handlers are currently being executed.
  | 
      | dispatch | 
 Indicates whether the event is being dispatched to a visual element. An event cannot be redispatched while it being dispatched. If you need to recursively dispatch an event, it is recommended that you use a copy of the event.
  | 
      | eventTypeId | 
 Retrieves the type ID for this event instance.
  | 
      | imguiEvent | 
 The IMGUIEvent at the source of this event. The source can be null since not all events are generated by IMGUI.
  | 
      | isImmediatePropagationStopped | 
 Indicates whether StopImmediatePropagation() was called for this event.
  | 
      | isPropagationStopped | 
 Whether StopPropagation() was called for this event.
  | 
      | originalMousePosition | 
 The original mouse position of the IMGUI event, before it is transformed to the current target local coordinates.
  | 
      | pooled | 
 Whether the event is allocated from a pool of events.
  | 
      | propagationPhase | 
 The current propagation phase for this event.
  | 
      | target | 
 The target visual element that received this event. Unlike currentTarget, this target does not change when
 the event is sent to other elements along the propagation path.
  | 
      | timestamp | 
 The time when the event was created, in milliseconds.
  | 
      | tricklesDown | 
 Returns whether this event is sent down the event propagation path during the TrickleDown phase.
  |