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                       | 
                      Description | 
                    
                  
      | CreateScene | Create an empty new Scene at runtime with the given name. | 
      | GetActiveScene | Gets the currently active Scene. | 
      | GetSceneAt | Get the Scene at index in the SceneManager's list of loaded Scenes. | 
      | GetSceneByBuildIndex | Get a Scene struct from a build index. | 
      | GetSceneByName | Searches through the Scenes loaded for a Scene with the given name. | 
      | GetSceneByPath | Searches all Scenes loaded for a Scene that has the given asset path. | 
      | LoadScene | Loads the Scene by its name or index in Build Settings. | 
      | LoadSceneAsync | Loads the Scene asynchronously in the background. | 
      | MergeScenes | This will merge the source Scene into the destinationScene. | 
      | MoveGameObjectsToScene | Move multiple GameObjects, represented by a NativeArray of instance IDs, from their current Scene to a new Scene. | 
      | MoveGameObjectToScene | Move a GameObject from its current Scene to a new Scene. | 
      | SetActiveScene | Set the Scene to be active. | 
      | UnloadSceneAsync | Destroys all GameObjects associated with the given Scene and removes the Scene from the SceneManager. |