class in UnityEngine.Rendering
/
Inherits from:ScriptableObject
/
Implemented in:UnityEngine.CoreModule
An asset that produces a specific IRenderPipeline.
Default implementation of IRenderPipelineAsset. This manages the lifecylces of inherited types, as well as ensures that created IRenderPipeline's are invalidated when the asset is changed.
Additional resources: IRenderPipelineAsset.
| Description | |
|---|---|
| autodeskInteractiveMaskedShader | Retrieves the default Autodesk Interactive masked Shader for this pipeline. | 
| autodeskInteractiveShader | Retrieves the default Autodesk Interactive Shader for this pipeline. | 
| autodeskInteractiveTransparentShader | Retrieves the default Autodesk Interactive transparent Shader for this pipeline. | 
| default2DMaskMaterial | Gets the default 2D Mask Material used by Sprite Masks in Universal Render Pipeline. | 
| default2DMaterial | Return the default 2D Material for this pipeline. | 
| defaultLineMaterial | Return the default Line Material for this pipeline. | 
| defaultMaterial | Return the default Material for this pipeline. | 
| defaultParticleMaterial | Return the default particle Material for this pipeline. | 
| defaultShader | Return the default Shader for this pipeline. | 
| defaultSpeedTree7Shader | Return the default SpeedTree v7 Shader for this pipeline. | 
| defaultSpeedTree8Shader | Return the default SpeedTree v8 Shader for this pipeline. | 
| defaultSpeedTree9Shader | Return the default SpeedTree v9 Shader for this pipeline. | 
| defaultTerrainMaterial | Return the default Terrain Material for this pipeline. | 
| defaultUIETC1SupportedMaterial | Return the default UI ETC1 Material for this pipeline. | 
| defaultUIMaterial | Return the default UI Material for this pipeline. | 
| defaultUIOverdrawMaterial | Return the default UI overdraw Material for this pipeline. | 
| pipelineType | Returns a RenderPipeline type associated with the given RenderPipelineAsset instance. | 
| renderPipelineShaderTag | Returns the Shader Tag value for the render pipeline that is described by this asset. | 
| terrainBrushPassIndex | The render index for the terrain brush in the editor. | 
| terrainDetailGrassBillboardShader | Return the detail grass billboard Shader for this pipeline. | 
| terrainDetailGrassShader | Return the detail grass Shader for this pipeline. | 
| terrainDetailLitShader | Return the detail lit Shader for this pipeline. | 
| Description | |
|---|---|
| CreatePipeline | Create a IRenderPipeline specific to this asset. | 
| EnsureGlobalSettings | Ensures Global Settings are ready and registered into GraphicsSettings. | 
| OnDisable | Default implementation of OnDisable for RenderPipelineAsset. See ScriptableObject.OnDisable | 
| OnValidate | Default implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate | 
| Description | |
|---|---|
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| Description | |
|---|---|
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Description | |
|---|---|
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. | 
| CreateInstance | Creates an instance of a scriptable object. | 
| Description | |
|---|---|
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |