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                    Declaration
public void 
Log(
LogType logType,
object 
message);
    
 
                  
                    
                    
                    Declaration
public void 
Log(
LogType logType,
object 
message,
Object context);
    
 
                  
                    
                    
                    Declaration
public void 
Log(
LogType logType,
string 
tag,
object 
message);
    
 
                  
                    
                    
                    Declaration
public void 
Log(
LogType logType,
string 
tag,
object 
message,
Object context);
    
 
                  
                    
                    
                    
Declaration
public void Log(object message);
    
                  
                    
                    
                    
Declaration
public void Log(string tag,
object message);
    
                  
                    
                    
                    Declaration
public void 
Log(string 
tag,
object 
message,
Object context);
    
 
                 
               
              
                Parameters
                
                  
                    
                      | 
                       | 
                      Description | 
                    
                  
                  
                    | logType | 
                    The type of the log message. | 
                  
                  
                    | tag | 
                    Used to identify the source of a log message. It usually identifies the class where the log call occurs. | 
                  
                  
                    | message | 
                    String or object to be converted to string representation for display. | 
                  
                  
                    | context | 
                    Object to which the message applies. | 
                  
                
               
              
                Description
                Logs message to the Unity Console using default logger.
               
              
              
        
using UnityEngine;
using System.Collections;
public class MyGameClass : MonoBehaviour
{
    private static ILogger logger = Debug.unityLogger;
    private static string kTAG = "MyGameTag";
    void MyGameMethod()
    {
        logger.Log(kTAG, "Hello");
        Debug.unityLogger.Log(kTAG, "World");
        logger.Log("Hello Logger");
    }
}