The following topics give an overview of how to work with GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary in Unity: 
| Topic | Description | 
|---|---|
| Introduction | Learn more about GameObjects in Unity. | 
| Unity attributes | An overview of Unity attributes. | 
| Primitive and placeholder objects | Information about primitive objects. | 
| ComponentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info See in Glossary  | 
	An overview of components. | 
| ModelsA 3D model representation of an object, such as a character, a building, or a piece of furniture. More info See in Glossary  | 
	An overview of models. | 
| Meshes | Learn more about meshes. | 
| PrefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info See in Glossary  | 
	Information about prefabs. | 
| ConstraintsSettings on Joint components which limit movement or rotation. The type and number of constraints vary depending on the type of Joint. More info See in Glossary  | 
	An overview of constraints. |