public void OnPointerEnter (EventSystems.PointerEventData eventData);

파라미터

eventData The EventData usually sent by the EventSystem.

설명

Evaluate current state and transition to appropriate state.

New state could be pressed or hover depending on pressed state.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerEnterHandler// required interface when using the OnPointerEnter method. { //Do this when the cursor enters the rect area of this selectable UI object. public void OnPointerEnter(PointerEventData eventData) { Debug.Log("The cursor entered the selectable UI element."); } }