Find serialized property by name.
You can use this to find a specific property in the target object.
See Also: GetIterator, SerializedProperty.
using UnityEngine; using UnityEditor;
public class MyObject : ScriptableObject { public int myInt = 42; }
public class SerializedProperty : MonoBehaviour { void Start() { MyObject obj = ScriptableObject.CreateInstance<MyObject>(); SerializedObject serializedObject = new SerializedObject(obj);
SerializedProperty serializedPropertyMyInt = serializedObject.FindProperty("myInt");
Debug.Log("myInt " + serializedPropertyMyInt.intValue); } }