Version: 5.6
Experimental: this API is experimental and might be changed or removed in the future.

DrawRendererSettingsConstructor

매뉴얼로 전환
public DrawRendererSettings (Experimental.Rendering.CullResults cullResults, Camera camera, Experimental.Rendering.ShaderPassName shaderPassName);

파라미터

cullResults Culling results to use.
camera Camera to use. Camera's transparency sort mode is used to determine whether to use orthographic or distance based sorting.
shaderPassName Shader pass to use.

설명

Create a draw settings struct.

See Also: RenderLoop.DrawRenderers.