| mesh | The Mesh to draw. | 
| submeshIndex | Which subset of the mesh to draw. This applies only to meshes that are composed of several materials. | 
| material | Material to use. | 
| shaderPass | Which pass of the shader to use, or -1 which renders all passes. | 
| matrices | The array of object transformation matrices. | 
| count | The number of instances to be drawn. | 
| properties | Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock. | 
Add a "draw mesh with instancing" command.
See Also: DrawMesh, Graphics.DrawMeshInstanced, MaterialPropertyBlock.