| mesh | Mesh to draw. | 
| matrix | Transformation matrix to use. | 
| material | Material to use. | 
| submeshIndex | Which subset of the mesh to render. | 
| shaderPass | Which pass of the shader to use (default is -1, which renders all passes). | 
| properties | Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock. | 
Add a "draw mesh" command.
See Also: DrawRenderer, MaterialPropertyBlock.