Version: 5.5

Profiler.GetTotalUnusedReservedMemory

매뉴얼로 전환
public static uint GetTotalUnusedReservedMemory ();

설명

Returns the amount of reserved but not used system memory.

Unity assumes that the game will use more memory. The value of GetTotalUnusedReservedMemory reports the total amount of memory currently available.