AssetImporter for importing Fonts.
| ascentCalculationMode | Calculation mode for determining font's ascent. |
| characterPadding | Border pixels added to character images for padding. This is useful if you want to render text using a shader which needs to render outside of the character area (like an outline shader). |
| characterSpacing | Spacing between character images in the generated texture in pixels. This is useful if you want to render text using a shader which samples pixels outside of the character area (like an outline shader). |
| customCharacters | A custom set of characters to be included in the Font Texture. |
| fontNames | An array of font names, to be used when includeFontData is set to false. |
| fontReferences | References to other fonts to be used looking for fallbacks. |
| fontRenderingMode | Font rendering mode to use for this font. |
| fontSize | Font size to use for importing the characters. |
| fontTextureCase | Use this to adjust which characters should be imported. |
| fontTTFName | The internal font name of the TTF file. |
| includeFontData | If this is enabled, the actual font will be embedded into the asset for Dynamic fonts. |
| GenerateEditableFont | Create an editable copy of the font asset at path. |
| assetBundleName | Get or set the AssetBundle name. |
| assetBundleVariant | Get or set the AssetBundle variant. |
| assetPath | The path name of the asset for this importer. (Read Only) |
| userData | Get or set any user data. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| SaveAndReimport | Save asset importer settings if asset importer is dirty. |
| SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| GetAtPath | Retrieves the asset importer for the asset at path. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Returns a copy of the object original. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |