SerializedObject

class in UnityEditor

매뉴얼로 전환

설명

SerializedObject and SerializedProperty are classes for editing properties on objects in a completely generic way that automatically handles undo and styling UI for prefabs.

using UnityEngine;

public class MyObject : ScriptableObject { public int myInt = 42; }

public class SerializedProperty : MonoBehaviour { void Start () { MyObject obj = ScriptableObject.CreateInstance<MyObject>(); SerializedObject serializedObject = new UnityEditor.SerializedObject(obj);

SerializedProperty serializedPropertyMyInt = serializedObject.FindProperty("myInt");

Debug.Log("myInt " + serializedPropertyMyInt.intValue); } }

변수

isEditingMultipleObjectsDoes the serialized object represents multiple objects due to multi-object editing? (Read Only)
targetObjectThe inspected object (Read Only).
targetObjectsThe inspected objects (Read Only).

생성자

SerializedObjectCreate SerializedObject for inspected object.

Public 함수

ApplyModifiedPropertiesApply property modifications.
ApplyModifiedPropertiesWithoutUndoApplies property modifications without registering an undo operation.
CopyFromSerializedPropertyCopies a value from a SerializedProperty to the same serialized property on this serialized object.
FindPropertyFind serialized property by name.
GetIteratorGet the first serialized property.
SetIsDifferentCacheDirtyUpdate hasMultipleDifferentValues cache on the next /Update()/ call.
UpdateUpdate serialized object's representation.
UpdateIfDirtyOrScriptUpdate serialized object's representation, only if the object has been modified since the last call to Update or if it is a script.