Version: 5.4

Profiler.enableBinaryLog

매뉴얼로 전환
public static bool enableBinaryLog ;

설명

Sets profiler output file in built players.

If binary log is enabled, a file is generated named "<logfile>.data" which holds binary data for the profile This becomes a large file.

See Also: Profiler.enableBinaryLog.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog.log"; Profiler.enableBinaryLog = true; Profiler.enabled = true; } }