public static float Clamp (float value, float min, float max);


Clamps a value between a minimum float and maximum float value.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0); } }

public static int Clamp (int value, int min, int max);


Clamps value between min and max and returns value.

// Clamps the value 10 to be between 1 and 3.
// prints 3 to the console

Debug.Log(Mathf.Clamp(10, 1, 3));