Version: 5.4

Material.GetTextureOffset

매뉴얼로 전환
public Vector2 GetTextureOffset (string propertyName);

파라미터

propertyName The name of the property.

설명

Gets the placement offset of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureOffset property, SetTextureOffset.