Version: 5.4
public static void SetString (string key, string value);

설명

Sets the value of the preference identified by key.


Quick notes that last between Unity Sessions.

// Simple Editor Script that lets you create / save quick notes
// Between Unity Sessions.

class QuickNotes extends EditorWindow {

var note : String = "Notes:\n->\n->";

@MenuItem("Examples/QuickNotes") static function Init() { var window = GetWindow(QuickNotes); window.Show(); } function OnGUI() { note = EditorGUILayout.TextArea(note, GUILayout.Width(position.width-5), GUILayout.Height(position.height - 30)); EditorGUILayout.BeginHorizontal(); if(GUILayout.Button("Reset")) note = ""; if(GUILayout.Button("Clear Story",GUILayout.Width(72))) { note = "Notes:\n->\n->"; } EditorGUILayout.EndHorizontal(); } function OnFocus() { if(EditorPrefs.HasKey("QuickNotes")) note = EditorPrefs.GetString("QuickNotes"); } function OnLostFocus() { EditorPrefs.SetString("QuickNotes",note); } function OnDestroy() { EditorPrefs.SetString("QuickNotes",note); } }