Version: 5.4
public static float FloatField (float value, params GUILayoutOption[] options);
public static float FloatField (float value, GUIStyle style, params GUILayoutOption[] options);
public static float FloatField (string label, float value, params GUILayoutOption[] options);
public static float FloatField (string label, float value, GUIStyle style, params GUILayoutOption[] options);
public static float FloatField (GUIContent label, float value, params GUILayoutOption[] options);
public static float FloatField (GUIContent label, float value, GUIStyle style, params GUILayoutOption[] options);

파라미터

label Optional label to display in front of the float field.
value The value to edit.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

반환

float The value entered by the user.

설명

Make a text field for entering float values.


Multiply the scale of the selected GameObject.

    // Editor Script that multiplies the scale of the current selected GameObject 
    
    class EditorGUILayoutFloatField extends EditorWindow {
    
        var sizeMultiplier : float = 1;
        
        @MenuItem("Examples/Scale selected Object")
        static function Init() {
            var window = GetWindow(EditorGUILayoutFloatField);
            window.Show();
        }
        
        function OnGUI() {
            sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier);
            if(GUILayout.Button("Scale"))
                Selection.activeTransform.localScale = 
                    Selection.activeTransform.localScale * sizeMultiplier;
        }
    }