| go | Root object of your transform hierarchy. |
| rootMotionTransformName | Transform name of the root motion transform. If empty no root motion is defined and you must take care of avatar movement yourself. |
Create a new generic avatar.
All transforms under the root game object will be part of this generic avatar.
function Start() {
var go: GameObject = Selection.activeGameObject;
if (go != null && go.GetComponent.<Animator>() != null) {
var avatar: Avatar = AvatarBuilder.BuildGenericAvatar(go, "");
avatar.name = "Bob";
Debug.Log(avatar.isHuman ? "is human" : "is generic");
var animator: Animator = go.GetComponent.<Animator>() as Animator;
animator.avatar = avatar;
}
}