public bool isPlaying ;


Is the clip playing right now (Read Only)?

Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.

	// When the audio component has stopped playing, play otherClip
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public AudioClip otherClip; AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void Update() { if (!audio.isPlaying) { audio.clip = otherClip; audio.Play(); } } }