今、 ::Ref::clip を再生しているか(Read Only)
Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.
// When the audio component has stopped playing, play otherClip using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public AudioClip otherClip; AudioSource audioSource;
void Start() { audioSource = GetComponent<AudioSource>(); }
void Update() { if (!audioSource.isPlaying) { audioSource.clip = otherClip; audioSource.Play(); } } }