from | The angle extends round from this vector. |
to | The angle extends round to this vector. |
Returns the angle in degrees between from
and to
.
The angle returned is always the non reflex angle between the two vectors - ie the smaller of the two possible angles between them and never greater than 180 degrees.
using UnityEngine;
public class AngleExample : MonoBehaviour { public Transform target;
// prints "close" if the z-axis of this transform looks // almost towards the target
void Update () { Vector3 targetDir = target.position - transform.position; float angle = Vector3.Angle( targetDir, transform.forward );
if( angle < 5.0f ) print( "close" ); } }