eventData | The EventData usually sent by the EventSystem. |
Evaluate eventData and transition to appropriate state.
New state will be based upon current hover state.
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerUpHandler// required interface when using the OnPointerUp method. { //Do this when the mouse click on this selectable UI object is released. public void OnPointerUp (PointerEventData eventData) { Debug.Log ("The mouse click was released"); } }