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public function AssignNewShaderToMaterial(material: Material, oldShader: Shader, newShader: Shader): void;
public void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader);


material The material the newShader should be assigned to.
oldShader Previous shader.
newShader 해당 머티리얼에 할당할 새 쉐이더.


This method is called when a new shader has been selected for a Material.

Can be used for setting up the new shader based on state from the previous shader. Ensure to call base.AssignNewShaderToMaterial to actually set material.shader.