| target | Prefab asset to instantiate. |
| destinationScene | Scene to instantiate the prefab in. |
Object The GameObject at the root of the prefab.
Instantiates the given prefab in a given scene.
This is similar to Instantiate but creates a prefab connection to the prefab. If a scene handle is not given the prefab is instantiated in the active scene.
@MenuItem("Examples/Instantiate Selected")
static function CreatePrefab() {
var clone : GameObject = PrefabUtility.InstantiatePrefab(Selection.activeObject as GameObject) as GameObject;
}
@MenuItem("Examples/Instantiate Selected", true)
static function ValidateCreatePrefab() {
GameObject go = Selection.activeObject as GameObject;
if (go == null)
return false;
return PrefabUtility.GetPrefabType(go) == PrefabType.Prefab || PrefabUtility.GetPrefabType(go) == PrefabType.ModelPrefab;
}