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Physics.IgnoreLayerCollision

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public static function IgnoreLayerCollision(layer1: int, layer2: int, ignore: bool = true): void;
public static void IgnoreLayerCollision(int layer1, int layer2, bool ignore = true);
public static function IgnoreLayerCollision(layer1: int, layer2: int, ignore: bool = true): void;
public static void IgnoreLayerCollision(int layer1, int layer2, bool ignore = true);

파라미터

Description

충돌 감지시스템이 /layer1/의 어떤 콜라이더와 /layer2/의 어떤 콜라이더 사이의 모든 충돌을 무시하도록 만듭니다.

Note that IgnoreLayerCollision will reset the trigger state of affected colliders, so you might receive OnTriggerExit and OnTriggerEnter messages in response to calling this.

You can set the default values for your project for any layer combinations in the Physics inspector. See Also: Physics.GetIgnoreLayerCollision,Physics.IgnoreCollision.