| config | Transport layer confuration object. |
| maxConnections | The maximum number of client connections to allow. |
| topology | Transport layer topology object to use. |
bool True if successfully configured.
This configures the transport layer settings for the server.
using UnityEngine;
using UnityEngine.Networking;
public class Example : MonoBehaviour {
void StartServer() {
ConnectionConfig config = new ConnectionConfig();
config.AddChannel(QosType.ReliableSequenced);
config.AddChannel(QosType.UnreliableSequenced);
tuner.maxPacketSize = 500;
NetworkServer.Configure(tuner, 10);
NetworkServer.Listen(7070);
}
}