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	function Start () {
		Network.InitializeServer(32, 25000);
	function OnServerInitialized() {
		MasterServer.RegisterHost( "MyGameVer1.0.0_42"
			, "My Game Instance"
			, "This is a comment and place to store data");
	function OnMasterServerEvent(msEvent: MasterServerEvent) {
		if (msEvent == MasterServerEvent.RegistrationSucceeded) {
			Debug.Log("Server registered");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Network.InitializeServer(32, 25000); } void OnServerInitialized() { MasterServer.RegisterHost("MyGameVer1.0.0_42", "My Game Instance", "This is a comment and place to store data"); } void OnMasterServerEvent(MasterServerEvent msEvent) { if (msEvent == MasterServerEvent.RegistrationSucceeded) Debug.Log("Server registered"); } }