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MonoBehaviour.OnConnectedToServer()

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Description

서버 접속에 성공했을 때, 클라이언트 상에서 호출됩니다.

	function OnConnectedToServer() {
		Debug.Log("Connected to server");
		// Send local player name to server ...
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnConnectedToServer() { Debug.Log("Connected to server"); } }