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Input.GetKey

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public static function GetKey(name: string): bool;
public static bool GetKey(string name);

파라미터

Description

유저가 /name/에 의해 식별된 키를 누르고 있는 동안 true를 돌려줍니다. auto fire를 생각하십시오.

For the list of key identifiers see Input Manager. When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to configure the keys.

	function Update () {
		if (Input.GetKey ("up"))
			print ("up arrow key is held down");

if (Input.GetKey ("down")) print ("down arrow key is held down"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("up")) print("up arrow key is held down"); if (Input.GetKey("down")) print("down arrow key is held down"); } }

public static function GetKey(key: KeyCode): bool;
public static bool GetKey(KeyCode key);

파라미터

Description

KeyCode 열거체 파라미터에 따라 key 에 의해 식별되는 키를 누르고 있는 동안, true를 반환합니다.

	function Update () {
		if (Input.GetKey (KeyCode.UpArrow))
			print ("up arrow key is held down");

if (Input.GetKey (KeyCode.DownArrow)) print ("down arrow key is held down"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey(KeyCode.UpArrow)) print("up arrow key is held down"); if (Input.GetKey(KeyCode.DownArrow)) print("down arrow key is held down"); } }