Version: 5.3

FileUtil.CopyFileOrDirectory

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public static void CopyFileOrDirectory (string from, string to);

설명

Copies a file or a directory.

This function's path can be relative to the project root folder or be an absolute path.

All file separators should be forward ones "/".

Make sure to include the name of the files or directories at the end of the "to" argument.

using UnityEngine;
using UnityEditor;

public class CopyFile : MonoBehaviour { [MenuItem( "Example/Copy Something" )] static void CopySomething( ) { FileUtil.CopyFileOrDirectory( "sourcepath/YourFileOrFolder", "destpath/YourFileOrFolder" ); } }