Copies a file or a directory.
This function's path can be relative to the project root folder or be an absolute path.
All file separators should be forward ones "/".
Make sure to include the name of the files or directories at the end of the "to" argument.
using UnityEngine; using UnityEditor;
public class CopyFile : MonoBehaviour { [MenuItem( "Example/Copy Something" )] static void CopySomething( ) { FileUtil.CopyFileOrDirectory( "sourcepath/YourFileOrFolder", "destpath/YourFileOrFolder" ); } }