root | Root GameObject. |
GameObject Handling GameObject.
Traverse the object hierarchy starting at root
, and return the GameObject which implements the event handler of type <T>.
NB: Traversal is performed upwards from the root object, not down.
using UnityEngine; using UnityEngine.EventSystems;
public class GetEventHandlerExample : MonoBehaviour { // Find the GameObject which implements IDragHandler
void Start( ) { GameObject handlerObject = ExecuteEvents.GetEventHandler<IDragHandler>( this.gameObject );
if( handlerObject == null ) Debug.Log( "Drag Handler not found." ); else Debug.Log( "Drag Handler is attached to GameObject '" + handlerObject.name + "'" ); } }