Version: 5.3

EditorUtility.FocusProjectWindow

매뉴얼로 전환
public static void FocusProjectWindow ();

설명

Brings the project window to the front and focuses it.

This is commonly called after a menu item that creates and selects an asset is invoked.


Changes the color of the selected GameObjects.

using UnityEngine;
using UnityEditor;

public class FocusProjectWindowExample : EditorWindow { static Color matColor = Color.white;

[MenuItem( "Example/Color Change" )] static void Init( ) { // Get existing open window or if none, make a new one: FocusProjectWindowExample window = (FocusProjectWindowExample)EditorWindow.GetWindow( typeof(FocusProjectWindowExample ) ); window.Show( ); }

void OnGUI( ) { matColor = EditorGUI.ColorField( new Rect( 3, 3, position.width - 6, 15 ), "New Color:", matColor ); if( GUI.Button( new Rect( 3, 25, position.width - 6, 30 ), "Change" ) ) ChangeColors( ); } void ChangeColors( ) { if( Selection.activeGameObject ) { foreach( GameObject t in Selection.gameObjects ) { Renderer rend = t.GetComponent<Renderer>();

if( rend ) rend.sharedMaterial.color = matColor; } }

EditorUtility.FocusProjectWindow( ); }

void OnInspectorUpdate( ) { Repaint( ); } }