Load a required built-in resource.
This function will look in Assets/Editor Default Resources/ folder for the required resource. The example below shows an the loading of an iPhone texture and used to texture a cube.
using UnityEngine; using UnityEditor;
public class LoadRequiredExample {
[MenuItem("Examples/LoadRequired Editor Example")] static void loadRequiredExample() { Texture tex = (Texture)EditorGUIUtility.LoadRequired("BuildSettings.iPhone"); Renderer r = GameObject.Find("Cube").GetComponent<Renderer>(); r.sharedMaterial.mainTexture = tex; } }