commandName | The command to be sent. |
Creates an event that can be sent to another window.
// Sends a paste event to an EditorWindow, as if Paste // was selected from the Edit menu.
using UnityEngine; using UnityEditor;
public class CommandEventExample : EditorWindow {
[MenuItem ("Examples/CommandEvent example")] static void commandEventExample () { CommandEventExample window = EditorWindow.GetWindowWithRect<CommandEventExample> (new Rect(0,0,150,40)); window.Show(); }
void OnGUI () { if(GUILayout.Button("Paste")) {
Event e = EditorGUIUtility.CommandEvent("Paste"); EditorWindow ew = EditorWindow.GetWindow<Test> (true); ew.SendEvent(e); } } }
The script below receives the Paste message sent from CommandEventExample above.
using UnityEngine; using UnityEditor;
public class CommandEventTest : EditorWindow {
private int eventCount = 0; [MenuItem ("Examples/Example that receives a paste event")] static void test () { CommandEventTest window = EditorWindow.GetWindowWithRect<CommandEventTest> (new Rect(0,0,100,40)); window.Show(); }
void OnGUI () { EditorGUI.LabelField(new Rect(10,10, 90, 30), "Paste: " + eventCount.ToString());
if (Event.current.type == EventType.ExecuteCommand) { Event e = Event.current; if (e.commandName == "Paste") { eventCount = eventCount + 1; } } } }