Version: 5.3
public AudioClip clip ;

설명

The default AudioClip to play.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip otherClip; IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds(audio.clip.length); audio.clip = otherClip; audio.Play(); } }