Version: 2023.2
언어: 한국어

Transform.localToWorldMatrix

매뉴얼로 전환
public Matrix4x4 localToWorldMatrix ;

설명

Matrix that transforms a point from local space into world space (Read Only).

You can also use Transform.TransformPoint to transform coordinates instead of this matrix.

Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use Renderer.localToWorldMatrix instead.