Version: 2023.2
언어: 한국어
public float mipMapBias ;

설명

The mipmap bias of the Texture.

A positive bias makes a Texture appear extra blurry, while a negative bias sharpens the Texture.

Note that using large negative bias can reduce performance, so it's not recommended to use more than -0.5 negative bias. In most cases you can achieve better sharpening of the Texture by using anisotropic filtering.

Mipmap bias doesn't work with the following: MaterialPropertyBlocks. Some graphics APIs. For example Metal, or OpenGL ES unless you use custom shaders. Additional resources: Texture.anisoLevel, Texture assets.