Version: 2023.2
언어: 한국어
public bool allowTransparentMaterials ;

설명

Whether to allow Renderers that use transparent Materials.

Use RayTracingInstanceCullingConfig.transparentMaterialConfig to define when a Material is considered alpha tested.

If this value is false and the Mesh used by a Renderer uses transparent Materials then the test fails.

Additional resources: RayTracingAccelerationStructure.CullInstances.