Get or set the current frame rate interval. To restore rendering back to the value of Application.targetFrameRate or QualitySettings.vSyncCount set this to 0 or 1.
using UnityEngine; using UnityEngine.Rendering;
// This example shows how to get and set the current frame rate interval and what you can do with that information. public class Example : MonoBehaviour { void Start() { QualitySettings.vSyncCount = 0; Application.targetFrameRate = 60; OnDemandRendering.renderFrameInterval = 6; }
void Update() { if (Input.GetMouseButton(0) || (Input.touchCount > 0)) { // If the mouse button or a finger is down render at 60 FPS (every frame). OnDemandRendering.renderFrameInterval = 1; } else { // If there isn't any input then we can go back to 10 FPS (every 6 frames). OnDemandRendering.renderFrameInterval = 6; }
// We've decided to lower the frame rate by increasing the frame interval. Perhaps in a pause menu. // There may be some other systems that we don't need at that time. if (OnDemandRendering.renderFrameInterval > 1) { // Disable physics Physics.autoSimulation = false;
// Disable other systems or turn down audio volume for example. } else { // If we are back to the normal framerate turn physics back on. Physics.autoSimulation = true; } } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.