A list of available microphone devices, identified by name.
You can use the name with the Start and End functions to specify which microphone you wish to start/stop recording.
using UnityEngine;
public class Example : MonoBehaviour { // Get list of Microphone devices and print the names to the log void Start() { foreach (var device in Microphone.devices) { Debug.Log("Name: " + device); } } }
Additional resources: Start, End, IsRecording.