Version: 2023.2
언어: 한국어
public static Color ColorField (Color value, params GUILayoutOption[] options);
public static Color ColorField (string label, Color value, params GUILayoutOption[] options);
public static Color ColorField (GUIContent label, Color value, params GUILayoutOption[] options);
public static Color ColorField (GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, params GUILayoutOption[] options);
Obsolete public static Color ColorField (GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, ColorPickerHDRConfig hdrConfig, params GUILayoutOption[] options);

파라미터

label Optional label to display in front of the field.
value The color to edit.
showEyedropper If true, the color picker should show the eyedropper control. If false, don't show it.
showAlpha If true, allow the user to set an alpha value for the color. If false, hide the alpha component.
hdr If true, treat the color as an HDR value. If false, treat it as a standard LDR value.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

반환

Color The color selected by the user.

설명

Make a field for selecting a Color.


Change the color of the selected GameObjects.

using UnityEngine;
using UnityEditor;

// Change the color of the selected GameObjects.

public class ExampleClass : EditorWindow { Color matColor = Color.white;

[MenuItem("Examples/Mass Color Change")] static void Init() { EditorWindow window = GetWindow(typeof(ExampleClass)); window.Show(); }

void OnGUI() { matColor = EditorGUILayout.ColorField("New Color", matColor);

if (GUILayout.Button("Change!")) ChangeColors(); }

private void ChangeColors() { if (Selection.activeGameObject) foreach (GameObject t in Selection.gameObjects) { Renderer rend = t.GetComponent<Renderer>();

if (rend != null) rend.sharedMaterial.color = matColor; } } }