Version: 2023.2
언어: 한국어

AssetDatabase.ClearImporterOverride

매뉴얼로 전환
public static void ClearImporterOverride (string path);

파라미터

path Asset path.

설명

Clears the importer override for the asset.

using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;
using UnityEngine.Assertions;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Example Importer Actions")] static void AllImporterActions() { //This sets CubeImporter to be used for the asset AssetDatabase.SetImporterOverride<CubeImporter>("Assets/CompanionCube.cube"); Debug.Log("New importer: " + AssetDatabase.GetImporterOverride("Assets/CompanionCube.cube"));

//This clears importer override and sets it to null AssetDatabase.ClearImporterOverride("Assets/CompanionCube.cube"); Assert.IsNull(AssetDatabase.GetImporterOverride("Assets/CompanionCube.cube")); } }