Version: 2023.1
언어: 한국어

SystemInfo.maxTextureArraySlices

매뉴얼로 전환
public static int maxTextureArraySlices ;

설명

Maximum number of slices in a Texture array (Read Only).

This is the largest Texture array size that your graphics hardware supports. Even if a GPU supports a large Texture array size, it might not have enough memory to create it. For example, 256 slices of 2048x2048x256 2D Texture images at 32 bits per pixel requires 4 gigabytes of data to create.

See Also: maxTextureSize, Texture2DArray.