Specifies whether the ShapeModule is enabled or disabled.
See Also: ParticleSystem.shape.
using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled = true;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var shape = ps.shape; shape.enabled = moduleEnabled; }
void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 25, 200, 30), moduleEnabled, "Enabled"); } }